![]() Isaac: You can think of this system as creating a version of the world that’s like the “lowest common denominator” (or “intersection,” if you’re into set theory) of everyone’s Campaign progress. When players join the Fireteam and choose their save slots to play on, the game aggregates the states of all missions across those saves and sets up a world state in which any missions completed by all Fireteam members are marked as complete while any missions not completed by all are marked as incomplete. The way we are handling this is through something we internally refer to as “No Spartan Left Behind”. Gone are the days of playing someone else’s game while earning no progress. I could be playing Solo campaign, jump into a Co-Op session for a few hours, then launch back into Solo play and all the mission progress, acquired collectibles, equipment found, achievements earned, and upgrades made in either session would be intact. The goal going in was to “allow everyone to play their campaigns together.” This meant that all progress made in the game, regardless of it being through Solo or Co-Op play, would be retained. Mulkey: This is one of the areas I am really excited about. Apparently, the Halo Infinite co-op is complicated because it lets all players make progress on their own campaigns individually, all while playing together. The two developers went long on all aspects of the beta - including how co-op works. Players accessing the game from Steam have until July 5 to sign up, but there’s no deadline for those playing elsewhere.Īlongside the Halo Infinite beta start date, 343 Industries published an interview with principal software engineering lead Isaac Bender and lead world designer John Mulkey. To get into the beta, players have to join the Xbox Insider Program. During this period, players will also be able to replay Halo Infinite campaign missions with a new feature - Mission Replay, which was missing from the game’s launch last year. The full Halo Infinite campaign will be accessible, however, via online co-op with up to four players. ![]() To access the beta, players must download a new campaign test build and start fresh - no progress will carry over from your original save, and progress will not transfer back to your original game either. ![]() You won’t be able to try this out on your current Halo Infinite save, however. No word yet on the official release date for either campaign co-op or Forge mode. Cooperative campaign and Halo Infinite’s level-editor Forge Mode has been delayed a few times since the game’s launch. The 10-day event - running from July 11 to July 22 - is open to anyone that owns the Halo Infinite campaign or has an active Xbox Game Pass subscription.ģ43 Industries said the full launch of Halo Infinite’s campaign co-op is expected later this year. Halo Infinite players will finally be able to try out campaign co-op when 343 Industries’ test period begins July 11. ![]()
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