![]() The ability to heal is important for keeping the team alive. Perhaps the most important support class, the Medic can heal wounded teammates, overheal his team and deploy Ubercharges. Their direct combat abilities are usually mediocre, but is compensated by their effectiveness at their roles. They don't fight with their teammates at the frontlines, but they make their jobs easier. These classes help their teammates indirectly. His Teleporters also helps teammates reach the frontlines faster. His Dispensers give him and his teammates health and ammo, letting them last longer on the battlefield. His Sentry Gun is a powerful weapon that can quickly kill any class, useful for defending objectives like control points. The Engineer helps his team with his Buildings. While he is slow and a large target, he can heal himself and hold his position well. He has high health to allow him to survive heavy fire, and can mow down opponents with his Minigun. His wide array of Melee weapons also makes him a powerful foe up close. His Grenade Launcher is also useful for direct combat, as it deals high damage and goes around corners. He can lay stickybomb traps on commonly traversed entrances and detonate them, killing anyone who passes. The Demoman has his grenades and stickybombs. As such, they have lots of firepower and the ability to hold their ground in combat. These classes usually defend mission objectives. He is deadly when he ambushes, and is a powerful force on the frontlines, too. He can set alight enemies at close range, with the afterburn weakening or killing of his foes. The Pyro is well known for his iconic Flamethrower. He can also use his rocket jump for additional mobility, and his higher health allows him to do that and still put up a fight in combat. His rockets are powerful projectiles with high damage and wide splash damage. Their fast speed allows them to get in, do their job and escape. Their doubled capturing rate and cart-pushing rate makes them a valuable teammate when on the attacking side. The Scout serves as a good distraction to enemies, while being dangerous if left alone. They have good firepower and has ways to survive offensive pushes. These classes excel at rushing at the enemy, wrecking havok and causing chaos. Although they are divided up as such this doesn't mean they are only effective in those roles - for instance, a Heavy/Medic combination is an extremely powerful offensive force, especially with the Medic's Übercharge ability. The Scout, Soldier and Pyro make up the Attack classes, the Demoman, Heavy and Engineer make up the Defence classes, and the Medic, Sniper and Spy make up the Support classes. The classes are divided into Attack, Defence and Support. Knowing how, and particularly when, to use the different classes is vital to winning any map you can't just play the same class all the time. ![]() Each has its own particular strengths and weaknesses, and have varying effectiveness depending on the situation. There are a total of nine classes that you can play as in Team Fortress 2. ![]()
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